
Union Visual Effects are looking for a Lighting Supervisor to join the growing CG team. Previous experience in leading a team and working on high end visual effects projects is essential.
Role Details
Union is an independent visual effects studio providing a creative service for feature film and television productions. Our studio is founded on a culture of originality, innovation and collaboration where our people are at the forefront of what we do. Our clients are some of the world’s top film makers who return to Union time and again as a trusted partner and creative ally. They work with our teams through every phase of their projects and our environment is very important for both.
Known for our world class Environment and Compositing work on productions such as Trainspotting 2, Yesterday and The Two Popes, we are expanding our CG team and have more recently delivered work on fantastic projects including Amazon’s Wheel of Time and Marvel’s Moon Knight. As part of our expansion, we are now looking for a Lighting/Lookdev Supervisor to help raise our CG output to the next level.
This exciting new role at Union will play a key part in developing our lighting and lookdev workflows on future projects and will work with Union’s Technical Supervisor and Pipeline team to further develop our brand new USD-based CG pipeline. You will have the opportunity to work with cutting edge software including Houdini’s Solaris, which will play a bigger role in future productions, and take the lead in setting the lighting workflow for current episodic and film projects. You will work closely with both our internal artists to advise on how best to achieve photorealistic lighting and lookdev in the execution of their shots, and be our point of contact with external lighters contracted for specific projects. There will also be opportunities to represent Union on set.
Responsibilities
Define CG workflows and best practise
Set up light rigs across multiple shows
Assist generalists with use of light rigs
Optimise scenes and prescribe best practices to improve render time/quality tradeoff
Work with tech supervisor to integrate lighting processes with CG pipeline
Assist artists to develop photorealistic materials
Liaise with external contractors
Required Skills
5 years experience lighting for episodic/features
Experience with Arnold
Python ability
Familiar with Houdini/Solaris/USD
Provide render complexity estimates for bidding
Experience with Mantra/Karma a plus
Experience with GPU rendering a plus