Role Details
We’re looking for a CG Artist to help deliver high-quality visual effects for our film and high-end TV projects. You’ll collaborate with the CG and 2D teams to execute a broad range of tasks across modelling, texturing, lighting, FX, rendering and layout, ensuring seamless integration of CG elements into live-action plates. With strong creative and technical skills, you’ll work closely with Leads and Supervisors to deliver shots that meet our artistic and technical standards.
What you’ll do:
Deliver high-end CG assets and shots across modelling, texturing, lookdev, lighting, FX, layout and rendering
Assemble and light CG scenes to match plate photography, ensuring realism and continuity
Contribute to lookdev, problem-solving and workflow discussions with Leads and Supervisors
Composite basic versions of your shots to validate hand-off to 2D
Collaborate with production and other departments to hit creative briefs and delivery deadlines
Mentor junior artists when needed and contribute to a collaborative, solutions-focused team culture
Support testing and implementation of new tools, workflows and techniques as part of the CG team
What we’re looking for:
Strong experience in CG for VFX, with proficiency in Houdini, Maya, Nuke and related tools
Solid skills across a broad range of CG disciplines, including modelling (hard surface and organic), UVs, shading, lighting, and FX
Experience with renderers such as Arnold, Renderman, or VRay
A good eye for light, colour, scale, and composition, with the ability to match CG to live-action plates
Familiarity with texturing in Substance Painter/Designer and digital sculpting in ZBrush
Basic compositing experience and understanding of 2D/3D integration
Strong communication, organisation and problem-solving skills
Ability to take direction, work to deadlines and maintain a high-quality output under pressure
Bonus: scripting knowledge (Python/MEL), experience with ShotGrid, and interest in procedural workflows