CG Artist

020 7494 9513

CG Artist

Speculative application

Role Details

We’re looking for a CG Artist to help deliver high-quality visual effects for our film and high-end TV projects. You’ll collaborate with the CG and 2D teams to execute a broad range of tasks across modelling, texturing, lighting, FX, rendering and layout, ensuring seamless integration of CG elements into live-action plates. With strong creative and technical skills, you’ll work closely with Leads and Supervisors to deliver shots that meet our artistic and technical standards.

What you’ll do:

  • Deliver high-end CG assets and shots across modelling, texturing, lookdev, lighting, FX, layout and rendering

  • Assemble and light CG scenes to match plate photography, ensuring realism and continuity

  • Contribute to lookdev, problem-solving and workflow discussions with Leads and Supervisors

  • Composite basic versions of your shots to validate hand-off to 2D

  • Collaborate with production and other departments to hit creative briefs and delivery deadlines

  • Mentor junior artists when needed and contribute to a collaborative, solutions-focused team culture

  • Support testing and implementation of new tools, workflows and techniques as part of the CG team

What we’re looking for:

  • Strong experience in CG for VFX, with proficiency in Houdini, Maya, Nuke and related tools

  • Solid skills across a broad range of CG disciplines, including modelling (hard surface and organic), UVs, shading, lighting, and FX

  • Experience with renderers such as Arnold, Renderman, or VRay

  • A good eye for light, colour, scale, and composition, with the ability to match CG to live-action plates

  • Familiarity with texturing in Substance Painter/Designer and digital sculpting in ZBrush

  • Basic compositing experience and understanding of 2D/3D integration

  • Strong communication, organisation and problem-solving skills

  • Ability to take direction, work to deadlines and maintain a high-quality output under pressure

  • Bonus: scripting knowledge (Python/MEL), experience with ShotGrid, and interest in procedural workflows

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